The Week Gone By: 4th April, 2014 (also, Mercenary Kings)

When I decided to schedule my blog posts, I falsely believed that every week will have news as shocking and as interesting as the Oculus VR acquisition by Facebook last week, and while there was a fairly big news story this week, it certainly didn’t explode like the acquisition did. However, there was some other things that happened this week, as well as a couple of new trailers. I will also talk about Mercenary Kings too, as I’ve had an hour or so with it and I want to talk about it without reviewing it in full. Now, with that said, the big news story of the week.

As you may of heard, Brendan Eich is essentially anti-gay, and has been known to contribute money to anti-gay charities. Now, while that is just minority suppresion because why the hell not, it’s not why Eich was in the news. Yes, to the great joy of all Firefox users now that they can’t be branded homophobic by stupid people anymore, Eich stepped down as CEO of Mozilla. Some may agree with his beliefs, many will think he is an archaic idiot. However, hopefully we can all agree that people are happy that others will now shut up about Firefox users.

You can read Mozilla’s official blog post about Eich’s resignation here.

A rumour developed recently that 4A Games were working on a next/current-gen compilation of their two Metro games. This rumour was also supported with some presentation slides and mock-up box art. However, on the 31st of March, Deep Silver posted on the Metro series’ website, confirming that they working on the remakes. I gained a tremendous amount of respect for Deep Silver after they confirmed the leaks were legitimate, and they even mentioned they could’ve just went with the standard “not commenting on rumours” stance. I am very much looking forward to seeing what Redux looks like on the next/current-gen consoles. It’s also worth noting that this will be the first time Metro 2033 will be on PlayStation.

You can read Deep Silver’s blog post here.

In other news, it has been announced that Pure Chess is being brought to PS4 and looks beautiful. It’s been a while since I was excited to play chess, but there you go. A new trailer was also released Always Sometimes Monsters, which looks like a cross between Hotline Miami, To the Moon and IMVU. The violence in the very chibi-looking world as actually very unsettling, and as the game seems to have many story branches, I’ll keep a very close eye on this project. I should probably also mention that Phil Spencer has been promoted to head of the Xbox brand, but I’m a vitriolic PlayStation fanboy, so why would I do that.

In the movie world, the big trailer, and I think the only big trailer, from this week was of course for Lucy. According to the incredibly unreliable synopsis featured on Wikipedia, Scarlett Johansson’s character Lucy gets used as a drug mule for the Taipei mob, but she accidentally absorbs the drugs and can now absorb knowledge instantly, move objects with her mind and doesn’t feel pain. Yes, this does mean that Johansson is playing a character that is more of a superhero than the actual superhero she does play. Also, Morgan Freeman has a role, because of course he has.

However, you all keep up with the news, so I want to talk about Mercenary Kings for a bit, as I haven’t played it enough for a review but I have played it enough to form an opinion. I went into Mercenary Kings expecting it to be a new age Metal Slug with customisation elements. But, this game should not even be mentioned in the same paragraph as Metal Slug, and I am technically insulting SNK right now. Mercenary Kings is actually a quad-directional shoot-em-up with scavenging elements, insultingly basic crafting and the worst level design I’ve seen for bloody ages. For a game which has a strong focus on its customisation elements, why the hell am I limited to two predefined characters that have four different colour palettes each. Oh yeah, and you can also rename them, that really make a whole lot of difference. It’s not like it would be hard to implement some sort of character customisation considering the game is basically the most stylised thing ever released.

Also, if having two predefined characters was so important, the character could have at least been interesting. Unless they were characterised in the pretentious Metal Gear tribute/rip-off codec sequences, which I skipped because a reference to a prolific series that doesn’t end is not funny, then they are essentially blank slate anyway so character customisation may as well be a part of it. Also, while we are at it, the gathering and crafting system is just poorly implemented. There isn’t any way of getting a steady stream of actually valuable resources like steel, which in turn means it’s irritating to actually create a decent weapon, which again turns into a system so pointless they may as well give you pre-defined weapons you can switch between on the fly. Don’t make me provide materials and money, especially when the gunsmith is meant to be part of your actual team/army/something or other. If the real army made each individual soldier provide metal for their guns as well as money for the crafting of them, nobody would sign up. Maybe Mercenary Kings was developed just to try to dissuade people from going to war, ironically.

I should probably finish up this rant before it turns into a review, but I would last like to go into a little bit more detail on the appaling level design I mentioned earlier. I still haven’t got passed the first area for reasons that we’ll get to in a minute, but the main level they use for most things in the first area is just a big open space with lots of doors that lead to random places, which in turn leads me to remember Fez, which had terrible level design but was at least very pretty. Now, I stopped playing Mercenary Kings after my second attempt at the first boss, because I really didn’t want to try again. The boss starts in what I assume is a constant position, and then wanders off when it gets bored and spawns in one of three other places, each of them being a pain to get to. There were also several instances where I searched every possible place, and found out that it can move while you are looking for it, which is bad design, and just plain stupid. In conclusion, buy Metal Slug 1, Metal Slug 2 or Metal Slug XX on PSN.

Anyway, I’ll see you guys in a few days for the Monday review, which wont be Thief again because I spent too much time trying to have fun playing Mercenary Kings. If I can get around to it, the review will probably be for Burial at Sea Episode 2. If not, I’ll just review One Finger Death Punch or someting. So, another week closes and another begins. My predictions for the following week are that Octodad gets a PS4 release date, Iwata says “please” at some point and twelve more indie games are announced for the PS4, with at least eight of them being on Steam already.

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The Week Gone By: 28th March, 2014

A lot of really big things happened this week. Well, one very big thing. One very big thing that basically destroyed the Internet for a couple of days. You know what I’m talking about, and we’ll get to that later. Other than that thing that happened this week, some other stuff also happened, including a selection of new trailers for films. There’s no point in pacing around the subject for much longer, so let’s get into the first big news of the week.

Yep, Facebook buying Oculus VR, an event that melted gamers everywhere, and for some reason pleased a load of other people who we were happy about it. When this news first came up, my reaction was “why”.  There is no reason that Facebook should’ve bought Oculus VR, because Facebook are in the social networking market. But then you realise what Facebook makes most of their money from. Facebook is in the advertising business. They constantly give you the option to ‘promote’ your posts, for whatever reason, and you can buy ad space for your Clash of Clans ripoff. If Facebook keeps away from what Oculus VR are doing, this could be a great thing. More money to develop the Oculus Rift, better promotion and virtual reality will simply be a bigger deal. Of course, Facebook wont keep out of Oculus VR’s business, and the Oculus Rift will inevitably end up as the most futuristic advertising medium in the world, or as a peripheral for a social world which features the most futuristic advertising in the world. Basically, Facebook likes adverts, and hates innovation. Next topic.

April’s PlayStation Plus line-up has been revealed, and it’s pretty damn good month for both Europe and America. If you an inhabitant of the UK, like me, or the rest of Europe, you will be able to get your hands on Mercenary Kings for the PS4, Pro Evolution Soccer 2014 for the PS3, Sly Cooper: Thieves in Time for the PS3 and Vita, Hotline Miami for the PS3 and Vita and MotoGP 13 for Vita. If you are one of those people from the NTSC region, you’ll also be able to get Mercenary Kings for the PS4, alongside Tomb Raider and Borderlands 2 for the PS3 and Smart As and Pixeljunk Monsters Ultimate HD for Vita. Pretty solid month for everyone here, and with the Hotline Miami PS4 port recently confirmed, I would imagine the cross-buy extends to that too. However, I already bought Hotline Miami, so I needn’t worry. I really hope Microsoft can start making Games with Gold comparable, such as consistently having games like Sleeping Dogs available. With Saint’s Row 2 and Terraria being rumoured for April, they seem to be getting better again. Hopefully it starts up on the Xbox One soon so more people will download LocoCycle.

As I mentioned in my GTA V retrospective, I’m really interested in the universe of The Purge. I feel that the framework for the series is great, and the first film flopped because they focused on one rich family’s survival and nothing else. In The Purge: Anarchy, they seem to be going for a more citywide thing, and it looks like there will be numerous subplots following different characters. There are a couple of very intriguing aspects in the trailer. The first is the guy in the God mask, who is prevalent in both trailers, so I’d suspect he’d be a fairly major character. The other thing is the bidding scene at the end of trailer, and if they are doing what I suspect they are doing, it could really be a brilliant section of the movie. However, I will probably just end up watching it on Netflix as I doubt anyone I know will go to watch it at the cinema with me, so expect a review in about October.

Of course, that wasn’t the only trailer released this week, the most notable of course being the Teenage Mutant Ninja Turtles reboot as produced by Michael Bay and starring Megan Fox. Yeah, this movie is going to be awful, and there is not really anything to convince me otherwise. First, you’ve got Megan Fox, who is essentially a 2010s version of those women from the 1930s who got one acting job and was terrible, except Megan Fox keeps getting jobs. Second, you’ve got the harbringers of infinite death who are apparently the turtles. Oh yeah, and the ‘woman fainting after surprise’ trope is the closing scene of the trailer. It can’t get any higher than a 5/10 purely because of that.

Alongside two movies about infinite death and horror, there were also a couple of other trailers released this week that I rather enjoyed. The first is a new trailer for Jupiter Ascending, from the something-or-other brothers that brought us the Matrix Trilogy. This film is actually looking pretty good, if I’m honest. The whole normal girl who is actually super-special plot is incredibly old but it’s a framework I’m willing to accept as long as the movie is good. Also, the brief appearances of Eddie Redmayne as the main villain were pretty damn fantastic. The other trailer that I feel is worth sharing is the new trailer for Edge of Tomorrow. Yes, sci-fi action was in full force this week. This film is starting to look actually quite interesting rather than being the Source Code copy it seemed to originally be. The action sequences look good, and hopefully there are plently of them, rather than scenes with Tom Cruise trying to be a serious actor. I’ll be looking out for both of these, but we’ll see what happens at the box office and what the reviewers think of it.

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